How World of Warcraft Has Developed With the Internet

How World of Warcraft Has Developed With the Internet

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Warcraft characters encompassing the world (of warcraft).

The dawn of the internet made it a completely foreign thing. People had little to no idea what it was all about, and the internet itself wasn’t the safest space you would think of.

Games were an innovative niche for people to indulge in. They had their own competitive gaming spaces with their own hierarchy amongst players. The gaming community wasn’t globalised — rather fractured and different. MMORPGs were a breath of fresh air in the gaming industry.

You can learn more about WoW’s history on

What is WoW game?

When World of Warcraft came out in 2006, it was innovative. It’s many players’ first MMORPG that to this day is filled with numerous memories and conquests. At the time there weren’t many MMO’s, so the Warcraft game could only compete with Runescape.

Classic WoW had an astonishingly vast world to offer. It had no loading screens between locations, people were forced to talk to each other to experience dungeons and raids.

There was no automatic system that would automatically find groups to play with, so you had to yell in Looking For Group chat to find a party. It took a long time to assemble a group — you definitely had to look for a healer for at least 40 minutes. This time-consuming process made people more forgiving of other people’s mistakes, since no one wanted to wait another hour while searching for players.

WoW gameplay was, at the time, magical. The fighting mechanics were smooth and still are to this day. Raids were so hard only a small percentage of players actually experienced them. On the other hand, retail World of Warcraft characters can defeat the hardest multiplayer encounters the game has.

So, with the evolution of the internet, people got all the guides in their hands. Nowadays they have wowhead and google, back then people only had Thottbot and an In-game chat. The accessibility of information in wow internet space is tremendous.

Today players seem to be able to min-max WoW characters with ease, as if they are trained to do so, because the big united gaming community pushes them to. You are expected to know things about the game.

World of Performance

Performance-wise WoW has always been well optimized. You could run the game on pretty much any pc you got. Right now, however, Blizzard have updated WoW’s graphics (new models, textures).

How much data does WoW use?
Standard raids only use 25 MB of data per hour, while 30-versus-30 standoffs use 160 MB of data per hour.

WoW made history. Because of you.

WoW world first history is a tale to be told. The amount of positive emotions and strenuous dedication of players to finish the hardest Classic dungeons is palpable. It wouldn’t be possible without the players dedicating their time and love to the game.

In Classic, the guild Echo had to kill C’thun, who is the last boss in the Temple of Ahn’Qiraj. It took them 86 days, and it wasn’t because of inexperience — the boss was simply bugged. Blizzard fixed the bugs and the boss was slain the next day.

Another example of AQ40’s bugged boss is Ouro which took 87 days to kill. It is an optional boss, though.

Before the launch of the Classic version of WoW, players have requested Blizzard to bring back the un-nerfed version of the bosses. However, Blizzard weren’t having it and didn’t do it.

Today, people kill bosses with a breeze. The only true challenge players can face with their profound knowledge of the game is the Mythic difficulty in raids.