Esports Industry Is Stronger Than Ever

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What are eSports? This term in recent years has become a phenomenon in the advancement of these newly emerged entertainment. Even more. The term eSport has become one of the first matches in the 2018 Asian Games.

Electronic Sport or eSport is a digital sport that uses games as the main competitive field, including in smartbettinguide. Professional and trained players play this game. This Sport is more concerned with game strategies that are competed online via computers so that each player does not need to face each other directly. Even though it uses game media as its competitive field, eSports can compete with several other sports and are no less prestigious.

A Brief History of World eSports

The eSport culture started in 1972. At that time, computers were still scarce; there was not even an internet like today. At that time, a game competition was held at Stanford University under the name Intergalactic Spacewar Olympic, a game competition for space war. The winner of the competition will receive a one-year free subscription to Rolling Stones magazine. After that, one by one, game competitions began to emerge. In 1980, Atari held a Space Invader competition with 10,000 participants.

When the internet became popular in the 90s, game competitions developed into online competitors, and several organizations had the vision to turn gaming competitions into an eSports industry. Then several big rounds appeared in the 90s, one of which was the Nintendo World Championship. After the success, Nintendo again held a follow-up competition in 1994 under the name Nintendo PowerFest.

That year, organizations began to emerge to regulate eSport leagues such as the Cyberathlete Professional League, QuakeCon, and the Professional Gamers League. At that time, various games were being completed, such as Quake, Counter-Strike, and Warcraft.

Entering the early 2000s, the World Cyber Games and the Electronic Sports World Cup began to emerge, bringing even bigger companies into eSports.

South Korea became the most enthusiastic country at that time, one of the famous games, yaki Starcraft. In that year, competitions and large eSport organizations began to be created.

As time goes on, more and more games compete, and the prizes are getting bigger too.

eSports is more than a typical gaming competition, but it can be something that pays off. Not surprisingly, many are aiming for the profession of eSports athletes to be paid professionally with outstanding fees.

Esport Income By Countries

The rise of competition and public interest has also spawned international-scale championships, such as the World Cyber Games, Intel Extreme Masters, Major League Gaming, Championship Gaming Series, World Series of Video Games. Competition rewards also generate a lot of money. These three countries were the countries with the highest eSports earnings in the world in 2018, based on prizes won. There are no advertisements, sponsorship, and fees from the director.

1. United States: USD 28 Million/ IDR 394 Billion

The United States managed to rank first. With 3,154 players, the land of Uncle Sam was able to collect coffers of USD 28 million or the equivalent of Rp. 394 billion. The top players who contributed significant amounts include Turner Tenney, Dennis Lepore, Timothy Miller, Nate Hill, and Jake Brumleve.

2. China: USD 16 Million/ IDR 224 Billion

China is in second place, trailing the United States. In every eSports game, this team from the bamboo curtain country is always considered and becomes the talk of European and American teams. In 2018, China managed to collect USD 16 million or equivalent to IDR 224 billion. The names of athletes such as Lu Yao, Linsen Xu, Wang Chunyu, and Shenyi Yang also played a role. China is predicted to be one of the strongest eSports countries, given that organizations continue to emerge, and the best players recruited are given unique training patterns.

3. South Korea: USD 13 Million/ Rp190 Billion

Not only famous for K-Pop groups, but South Korea is also prosperous in the world of eSports by reaping revenues of USD 13 million or equivalent to Rp. One hundred ninety billion from various competitions. South Korea’s popularity as a potential country in eSports is supported by legendary players such as Lee Ho Seong, Song Eui Jin, and Kang “TheShy” Dong Geun. This achievement is thanks to government support in major game events or tournaments and treating eSports as a national hobby.