The Last Time by Big Cow Studios aims for the narrative depth and emotional impact of a modern adventure title, delivered to you with the graphical style and game mechanics of a classic point-and-click.
This is the prologue for The Last Time, an adventure game due to be released early 2016. The game was funded by a successful Kickstarter campaign, and has been Greenlit on Steam.
The Last Time features the narrative depth and emotional impact of a modern adventure title, delivered to you with the graphical style and game mechanics of a classic point-and-click. The game’s focus is on the story; tough moral choices, tense action sequences, and deep characters and relationships. The plot is nonlinear; decisions that you make, both large and small, will influence how the narrative plays out.
Jack Glover was a police officer. His life hadn’t been particularly eventful in spite of his line of work; his patch was relatively peaceful, and most of his patrols were spent chatting with his partner. One day, however, something went terribly wrong (you can play the prologue in the demo to find out more), and he suffered an emotional trauma. Cut to forty years later, and we find Jack languishing in a care home, living out his remaining years in solitude. Suddenly, the phone rings; the caller is somebody connected with his past, and they want to meet with him. This phone call starts a chain of events which forces Jack back into the real world, where he must overcome the challenges that come with age; physical frailty, ignorance of modern technology, and, most importantly, his difficulty connecting with people.
The gameplay is point-and-click-style; you walk around and explore environments, talk to people, and interact with objects. During conversations, you will be presented with interesting dialogue choices; rather than simply having a list of lines to go through one by one, the choices you make will change the flow of the conversation, and sometimes influence the narrative later on in the game. Action scenes will play out differently depending on your choice of approach; there is no ‘game over’ screen, and the story will continue whatever happens. There will be a puzzle-solving element to the game; my aim is for the puzzles to be intuitive and blend seamlessly into the narrative, rather than force you to be stuck for ages using a trial-by-error approach.
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PLAYPLAYFUN'S IMPRESSION ON THE LAST TIME:
The Last time is a funded Kickstarter game and greenlit on Steam.
As the developer has described his game thoroughly, I will not cover what the game is about anymore. Rather, I will comment about the overall game. Like many good adventure game, artwork, story and dialogs are key to the game. So, let's discuss one by one.
Growing up with King's Quest and Leisure Suit Larry, it is impossible not to love pixel art. Although nothing extraordinary, The Last Time demonstrates an artwork that will keep me going to play the game.
From the demo, the storyline is quite solid and captivating. It starts from a light-hearted conversation and slowly builds up to a more serious storyline that capped by an advance forward in the story. I am easily intrigued to want to know more about the story.
The dialogues are lively - from an awkward chicken joke to singing Kungfu Fighting song with your police partner. When the story gets tense, the conversation turns more serious, but still very much enjoyable.
Overall, The Last Time is rock solid for a point and click adventure game. It is no surprise that it has been greenlit on steam and funded on Kickstarter!